gsk: Add custom structs to RenderNode subclasses
authorBenjamin Otte <otte@redhat.com>
Sun, 11 Dec 2016 03:28:21 +0000 (04:28 +0100)
committerBenjamin Otte <otte@redhat.com>
Tue, 20 Dec 2016 17:01:09 +0000 (18:01 +0100)
commit684d25bd1aa1eac4a6cb23bc48aa6d9c0d7a1af6
treecf8c0ede265e00b9fca532bfadcd6d229d11d789
parentbe8b9406e51096f9b192af950082f07d034793bb
gsk: Add custom structs to RenderNode subclasses

So now we don't need to keep a texture pointer and a surface pointer and
so on in the base struct.
gsk/gskrendernode.c
gsk/gskrendernodeimpl.c
gsk/gskrendernodeprivate.h